User manual SINGER 132B26
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Manual abstract: user guide SINGER 132B26
Detailed instructions for use are in the User's Guide.
[. . . ] PC PSW cables
Connections: # 1 or # 2
Quantum® XL-6000
If the computer does not have a Serial Port use of the USB Port is possible with a "USB to Serial Port converter"
PSW Converter
CONNECTIONS: # 1: PC to Converter PC directly to Quantum® XL-6000 # 2: PC to Converter Converter to Quantum® XL-6000
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COMPUTER REQUIREMENTS
Type of PC: Operating System: IBM compatible Windows 95, 98, 2000, NT, ME or XP
TUTORIAL
There are interactive Tutorials to promote easier learning available in four languages: English, French, Spanish, and German.
1. When the Tutorial screen appears, icons for five general categories will be listed on the left: Input & Output data, Drawing Tools, Punching (Digitizing) Tools, Editing Options, and General Functions. Move mouse pointer over icons displayed on the left, to select a category. Click a sub-category to access an interactive guide pertaining to that subject.
NOTE: a. [. . . ] When the outline is complete, click the right mouse to access the pop-up menu, then click Finish. The bear's eyes, nose, and inner ears will be outlined with a Step 3 Running stitch. Click on the down-arrow to the right of `column stitches' and select Step 3; click OK. Begin clicking reference points around the bear's nose; click the right mouse to access the pop-up menu, then click Finish. Continue (as in Step 11) creating outlines around the eyes and inner ear areas.
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WRITING DESIGN TO SMART MEDIA CARD
The design is finished. Place SmartMedia card into the right slot of the Converter Box with the notched corner to the right (brass rectangle facing up). It is recommended to initialize the SmartMedia Card the first time using it. When the data of the design has all been transferred to the Smart Media Card, the message; Design successfully written appears; click OK. Attention should be given not to interrupt any copy/read/write procedure of the PSW Converter. Taking the card out before it has finished the procedure could lead to malfunction of the card. Use the CANCEL button on the Converter to stop the data transfer and then remove the card.
READING DESIGN FROM SMARTMEDIA CARD
1. Stitches for the eye area of the dolphin are complete.
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15. From the Horizontal tool bar, click the drop-down menu; select Column Stitches; Click OK. From the Horizontal tool bar, click on Realistic View to view stitch data along with the image file. Manually click the reference points to create the outline of the Dolphin. When finished inputting points, click right mouse to access pop-up menu. Click left mouse on Finish to generate outline stitches.
PARAMETERS ASSISTANT
Various combinations of threads and fabrics can affect embroidery designs. It may be necessary to adjust a design for the fabric and thread combination of a given project. The PSW 2. 00a program offers an effective tool to aid in selecting the proper parameters. In the Parameters Assistant box, click to select the thread weight which will be used in the embroidery. Now move the scroll bar on the right, to select the type of fabric on which embroidery will be done. Click OK to confirm; adjustments will automatically be done to the stitch data of the design (recommended defaults have been tested).
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SENDING A DESIGN TO THE QUANTUM® XL - 6000 SEWING MACHINE
Directly from PC to Quantum® XL-6000 - 2 ways to connect:
In order to send a design directly from the computer to the sewing machine, it is necessary to set the Baudrate (Bits Per Second) of the sewing machine to match that of the computer. [. . . ] NOTE: The option Write using Continuous Embroidery will not be activated unless Continuous Hoop has been placed on the design. NOTE: Saving designs to the SmartMedia Card for the Continuous Hoop will create pages numbered separately from other pages and identified as belonging to the Continuous Hoop. (When going to "Read from Converter", all pages will appear). NOTE: The "V"-shaped placement marker (that is used for placing the next design in the border) is automatically added by the program.
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EDITING BASICS
1. [. . . ]
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