User manual MICROSOFT HALO-COMBAT EVOLVED GETTING STARTED GUIDE
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Manual abstract: user guide MICROSOFT HALO-COMBAT EVOLVEDGETTING STARTED GUIDE
Detailed instructions for use are in the User's Guide.
[. . . ] Keyboard and Mouse Controls
Movement
Move Forward Move Backward Move Left Move Right W S A D Look/Steer
®
Combat
Switch Grenade Switch Weapon Reload Melee Attack Exchange Weapon G TAB R F X
Fire Weapon
Throw Grenade
Actions
Jump Crouch Flashlight Scope Zoom Action SPACEBAR Left CTRL Q Z E
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0803 Part No. X09-83590
Safety Warning
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. [. . . ] The magazine (the expendable part of the system) contains two 102mm shaped-charge, high-explosive rockets. It is issued with a smart-linked scope with two levels of magnification (press Z once for 2x, press again for 8x, and once more to deactivate).
M90 Shotgun
The shotgun is a pump-action magazinefed (dual tubular non-detachable type) weapon. This weapon is very effective against targets at close range and may be used to engage several targets simultaneously at medium and long range.
M4 LAAG 1
The Warthog's M41 light anti-aircraft gun is a three-barreled, electric-powered, linkless, drum-fed weapon. Turret traverse rate is 100 degrees per second and weapon elevation rate is 60 degrees per second. Recoil from sustained fire is prodigious and negatively impacts accuracy at long range.
S2 AM Sniper Rifle
This rifle is a gas-operated magazine-fed weapon. It is issued with a smart-linked scope with two levels of magnification (press Z once for 2x, press again for 8x, and once more to deactivate). It fires 14. 5mm armor-piercing fin-stabilized discarding-sabot rounds.
WARNING: The 14. 5x1 14mm APFSDS round is an anti-materiel munition. Be sure of what is on the other side of your target before firing.
Flamethrower (Multiplayer)
The M7057 Defoliant Projector is a standard chemical flamethrower which projects and ignites a stream of volatile, semi-liquid adhesive. Flamethrowers are cumbersome, difficult to aim, and effective only at a short range. However, they are excellent suppression weapons, and against unshielded enemies or structures they are devastating.
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Covenant Weapons
You should also be aware of the weapons the Covenant use since you can pick up and use any that you find by walking over them when you see them lying on the ground and pressing E. The Covenant seem more vulnerable to these weapons, so take advantage of this weakness whenever possible.
Needler
Very little is known about this weapon other than that it is a magazine-fed weapon capable of automatic fire. Its projectiles penetrate soft targets no matter what the angle of impact. They ricochet off hard surfaces at oblique angles, however, and are always deflected by energy fields--the only exceptions to this are the shields generated by the MJOLNIR battle suit and the Elite's combat armor. The manner in which the projectiles home in on their target is also unknown.
Plasma rifle
Core power output: 100150 kV : 2-3 dA Rate of Fire: 420600 RD/MIN
This is a directed energy weapon. It is capable of either semiautomatic or automatic fire (click and hold the left mouse button for automatic fire). Continuous rapid fire overheats the weapon--this in turn depletes the weapon's power core. We currently do not understand how to replace or re-charge a power core.
Note This weapon will deplete its energy source as you use it. It is wise to replace it as often as possible.
Stationary Gun (Shade)
Although the Shade appears to be a light anti-vehicle weapon, the Covenant uses it almost exclusively in an anti-infantry role. The operator sits directly behind the gun and an armored control suite, but relies entirely on infantry support for protection to the sides and rear.
Plasma pistol
Core power output: 100150 kV : 23 dA Overcharge power output: 1. 5 mV : 23 dA
Plasma Grenade
This weapon is similar to our own hand grenade in that it is a thrown anti-infantry and anti-vehicle weapon. It has some kind of internal mechanism that allows it to distinguish between targets and background. For example, it will stick to a soldier or vehicle, but not a tree or wall. It has a three-second fuse that is activated after it sticks to a target or otherwise comes to a rest.
This weapon is a semi-automatic directed energy weapon. [. . . ] Note that the maximum number of players for a server is based on your connection speed. To optimize the network settings for your connection speed, click Settings on the Halo main screen (see page 26). Changes to settings are saved with a specific profile and are not shared with your other profiles.
Credits
Original Halo Team
Project Lead Jason Jones Lead Producer Hamilton Chu Producer Rick Ryan Programmers Chris Butcher Bernie Freidin Charlie Gough Mat Noguchi Matt Segur Guest Starring Eamon McKenzie Stefan Sinclair Ben Wallace Art Director Marcus Lehto Asst. Art Lead Steve Abeyta Artists Eric Arroyo Chris Barrett Mark Bernal David Dunn Chris Hughes Chris Lee Robert McLees Stephen Okasaki Paul Russel Shi Kai Wang Michael Wu with: Brian Schultz Lead Designer John Howard Designers Paul Bertone Tyson Green Jaime Griesemer Dan Orzulak Additional Writing Brannon Boren Matt Soell Eric Trautmann Multiplayer Lead, Lead Programmer Michael Evans Multiplayer Programmers Adrian Perez Stefan Sinclair Multiplayer Lead Designer Hardy LeBel Multiplayer Artists Chris Carney David Dunn Peter Marks Derrick Moore Stephen Okasaki UI Lead Max Hoberman UI Designer David Candland UI Programmer Stefan Sinclair Cinematics Director Joseph Staten Cinematic Artists Steve Abeyta Paul Clift Adam Crockett Lorraine McLees Stephen Okasaki with: Craig Mullins Lee Wilson Audio Lead and Original Music Martin O'Donnell Additional Music Michael Salvatori Sound Designers Jay Weinland with: Adam Tewes Test Manager Harold Ryan Test Leads Curtis Creamer Ryan Hylland Keith Steury Testers Chris Chamberlain Mike Cody Chuck Cooper Erik Davis John Frey Rick Lockyear Paul Peterson Zach Russell Mathew Shimbaku Luke Timmins Jeff Wilson Roger Wolfson Voice Talent Keny Boynton Tim Dadabo Mark Dias Steve Downes Todd Licea Mike Madeoy Andy Mckaige Tawnya Pettiford-Waites David Scully Pete Stacker Jeff Steitzer Jen Taylor Chris Wicklund Additional Voices Bungie Folks Damage and Spin Matt Soell Draft Dodgers Pete Demoreuille Tom Gioconda Joshua Grass Justin Hayward Jason Major Juan Ramirez Bob Settles Executive Producer Alexander Seropian Product Manager Steve Fowler Product Planner Jon Kimmich Localization Program Manager Ji Hong Halo Manual Writer: Keith Cirillo Editor: Tom Brush Designer: Karin Jaques
To edit the settings for a player profile
1. [. . . ]
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