User manual MICROSOFT DUNGEONSIEGE SETUP GUIDE
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Manual abstract: user guide MICROSOFT DUNGEONSIEGESETUP GUIDE
Detailed instructions for use are in the User's Guide.
[. . . ] To view a complete list of hotkeys or to customize the settings, click the Options button on the Main menu (or click the Menu button within the game, and then click Options), click Input, and then click Hotkeys.
General controls
SPACEBAR or PAUSE F9 CTRL+S F11 CTRL+L Z ALT W TAB N ESC X \ J ENTER SHIFT+ENTER CTRL+ENTER F10 Pause game. Open Game Options.
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Character/Party controls
I B Q H Open/Close Inventory. Stop current action.
Camera controls
or mouse wheel back = or mouse wheel forward Left screen edge or LEFT ARROW Right screen edge or RIGHT ARROW Top screen edge or UP ARROW Bottom screen edge or DOWN ARROW Hold down middle mouse button Zoom camera out. Rotate/tilt camera.
Formation controls
Hold down right mouse button, and then left-click Hold down right mouse button, and then move mouse left and right Hold down right mouse button, and then rotate mouse wheel Cycle through formations. [. . . ] Using projectile weapons, such as bows, develops your ranged skill and you become an archer. Casting Nature magic spells develops your Nature magic skill and you become a Nature mage. Casting Combat magic spells increases your Combat magic skill and you become a Combat mage.
To view your skills
Click the View/Hide Inventory button beside the Character Portrait. The gray progress bars in each skill indicate how far you've advanced toward the next Skill Level. When you achieve a new Skill Level, a message appears on the screen and the Level column of the Skills Panel is updated.
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Character attributes
The skills you develop determine your character's attributes. Magic weapons, armor, or other items you've equipped can also (positively or negatively) affect your character's attributes. Attributes are shown in blue if they are increased due to a magic item and are shown in red if they are decreased. It lets you use larger weapons and wear heavier armor, and it provides a damage bonus during melee combat. Some armor and weapons require that you have a certain level of Strength before the character can use the item. Intelligence increases when you use Nature magic and Combat magic spells and lets you draw mental energy from a larger pool of mana when you cast spells. Melee Damage shows the minimum/maximum damage inflicted when you attack with the currently equipped melee weapon. This value is based on your Strength and the equipped weapon's damage rating. Ranged Damage shows the minimum/maximum damage inflicted when you attack with the currently equipped ranged weapon. Armor Rating shows your resistance to damage in battle before health declines. you should immediately heal yourself or flee, or you may become unconscious and possibly die. When your health drops to zero, your character becomes unconscious and the Character Portrait turns red. If you're the only character in your party, the game ends and you must restart or load a saved game. If there are other conscious humanoid characters in your party when you become unconscious, you fall to the ground but the game continues. You retain all of your possessions but cannot open your Inventory or drink health potions. You can wait for your health to gradually regenerate or another character can heal you with a healing spell. When your character dies, the contents of your Inventory scatter on the ground so the other members of your party can pick them up. If you die, another character can resurrect you with a resurrection spell.
Goblins
Since the founding of this kingdom, what creature hath plagued us more than that foul nemesis we name Goblin?! [. . . ] Player enabled: Other player's labels red, no Team Shields overhead. Player enabled: Teammate's labels are green, other team's labels are red. All players show Team Shield overhead.
Dying
If your character dies, you can continue to play as a ghost and seek a shrine or object to restore your life. If you or the host exits, character's attributes, skills, and Inventory items are saved. [. . . ]
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