User manual KAWAI 350

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KAWAI 350 : Download the complete user guide (454 Ko)

Manual abstract: user guide KAWAI 350

Detailed instructions for use are in the User's Guide.

[. . . ] This License allows users to copy, distribute, and transmit the guide for noncommercial purposes only so long as (1) proper attribution to Adobe is given as the owner of the guide; and (2) any reuse or distribution of the guide contains a notice that use of the guide is governed by these terms. To view a copy of this license, visit http://creativecommons. org/licenses/by-nc-sa/3. 0/ Adobe, the Adobe logo, ActionScript, Flash, and Flash Access are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA. Government End Users: The Software and Documentation are "Commercial Items, " as that term is defined at 48 C. F. R. [. . . ] With multi-bitrate content, optimized buffering is disabled to avoid interfering with the switching mechanism. · Live/DVR content. With live or DVR-enabled streams, insufficient information is available to perform optimizations. The following table describes the bandwidth management options for both players. Setting Remember viewer's bandwidth (allows dynamic streaming) Allow optimized buffering Name optimizeInitialIndex Possible values Description true (default), false The default value allows the player to use dynamic streaming for multi-bitrate (MBR) content. When the user starts playback, the player uses the download speed of the network connection to select the optimal starting bitrate stream. The default value allows fast-start buffering for high-speed networks and dynamic calculation of buffer size for low-speed networks. This setting has no effect on dynamic (MBR) streams or live/DVR content. The amount of the buffer (in seconds) that must be filled before playback begins. If optimizeBuffering is set to true, the player uses this value when enabling fast-start buffering for high-speed networks. The maximum size of the buffer (in seconds) that the player attempts to fill, once playback has begun. If optimizeBuffering is set to true, the player uses this value along with fast-start buffering to optimize buffering for high-speed networks. The minimum amount of playback time without pausing to refill the buffer. See "Replacing interface elements" on page 19 for examples and a description of this process. Identifying player interface elements The following sections describe each of the customizable pieces of the player's interface and give their IDs. Note that you are not required to customize all the interface elements, nor are all elements displayed at all times. Many parts of the player interface are only used with certain categories of content such as playlists or HD movies. The following image provides an example of the player's interface elements while in a simple configuration and using a default skin. Last updated 11/16/2010 USING FLASH MEDIA PLAYBACK AND STROBE MEDIA PLAYBACK Changing the Appearance of the Player 13 A C D E B F G H I Simple default player skin elements A. Full screen button Control bar backdrop and scrub bar control The player's control bar is the horizontal strip that contains the player's controls. The control bar is by default located in a docked position at the bottom of the player window. The scrub bar is a long, horizontal track; it is the largest single element on the control bar. The scrub bar is used to indicate the current state of media loading and playback. Element ID Default size (pixels) 2 x 35 Description controlBarBackdrop The background for the player's control bar. The image for this element is stretched as necessary to fill the length of the control bar's background area. This element creates a vertical border to the left side of the background. This element creates a vertical border to the right side of the background. [. . . ] It is the intermediary IP routers in the network that are responsible for multiplying the transmission and sending the copies to receivers. Last updated 11/16/2010 USING FLASH MEDIA PLAYBACK AND STROBE MEDIA PLAYBACK Advanced Topics 21 P2P (application) multicast. P2P multicast uses Flash Player applications to route and relay data, providing one-to- many (or a-few-to-many) streaming. Fusion multicast. Clients can receive content via IP multicast or fall back to P2P/application multicast if IP multicast is not available. Note: RTMFP multicast is a managed connection that requires the authorization of a Flash Media Server 4. 0 instance to make the introductions. [. . . ]

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