Detailed instructions for use are in the User's Guide.
[. . . ] ABOUT PHOTOSENSITIVE SEIZURES
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. [. . . ] · To shootdodge, move L in the selected direction, then pull l. · To perform a reverse shootdodge, tap l twice in quick succession while moving in any direction.
Havoc Kill
The havoc kill is a stylin' way to use unstable, explosive items to wipe out your adversaries. Use B to target an explosive item, then pull r to shoot it.
Wall Walk
The wall walk is an acrobatic move in which Ram runs a few steps up a wall then leaps off, performing a cartwheel in the air before landing on his feet. Make sure you don't pull the trigger too early or you'll perform a shootdodge. As soon as auto-targeting locks on, pull TIP: If you're quick on aiming with targets for extra style points.
Headshot
The headshot will snuff out most assailants (though not boss villains) with one bullet. NOTE: Not all weapons are precise enough to perform headshots.
(See pages 20-21 for specs. )
r to start shooting.
R, you may be able to hit multiple
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Wall Bounce
This move involves running almost directly at a wall, then bouncing off the wall facing away from it to set up for a forward shootdodge. Once in the air, move R to adjust Ram's view and fire (r) as the RED target appears on each enemy. Deft use of L and R and plenty of adrenaline energy should help you pull off multiple wall-bounce kills.
More Kill Moves
GRINGO FRENZY Waste multiple enemies within a very short timeframe for a gringo-frenzy alert and bonus. Ending a hood's life while he is lying on the ground counts as a dirty move. When you kill an enemy using your bare hands, you get a name for the move matching the mode of attack. For example, hitting an enemy in front of you results in an elbow smash. Wasting an enemy who's in mid-shootdodge gets you a dodge-this bonus. Killing an enemy with any of the melée weapons gains a butcher-kill bonus. Just make sure you have some enemies in your sights first!
POINT BLANK DIRTY BRAWL MOVES
Twister Kills
While in a shootdodge, move R 4/3 to turn Ram 120, 180, 270 or 360 degrees. When the target appears, pull r to make a kill for extra style points. Twister kills involve turning both ways before shooting, a show-boating move that's tough to execute!
DODGE THIS BUTCHER KILL EXIT VEHICLE KILL
Kill Multipliers
If you make multiple kills within a kill move, the kill multiplier (DOUBLE, TRIPLE, QUAD, etc. ) is displayed onscreen and means extra points!
VEHICLE KILL/DOOR SWEEP If you're running low on ammo or simply want to vary the way you bring righteous justice to the cartels, why not use a vehicle or an open vehicle door as a weapon?
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COMBO SYSTEM
TOTAL OVERDOSE is all about taking out the bad guys in pistolero style and not taking your time about it. Each time you waste an enemy you score style points and start the combo timer.
Unique Combo Moves
Unique combo moves allow you to gain extra style points on top of those gained through kill strings. If you perform a predefined sequence of moves, you get the props and the points!Following are a few examples -- and there are many more to be discovered, hombre!NOTE: Unique combo move scores are indicated by the numbers that rise from the corpses of your victims!BULL'S-EYE KILL -- Make a shootdodge headshot kill and maybe you can perform a bull's-eye kill worth 50 points. Run close to an enemy, then pull to shootdodge.
Combo Timer
Once you've killed an enemy, the combo timer starts counting down and you have a short amount of time to perform another kill to create a STRING. [. . . ] Licensed by kind permission from the Film & TV Licensing division. Part of the Universal Music Group.
FREEDOM BAND
Performed by Delinquent Habits Written by David Thomas, Ivan Scott Martin, Alejandro Martinez Published by Windswept Music (London) Ltd, o/b/o Music of Windswept (ASCAP), Move Something Music (ASCAP), Memory Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift Music (ASCAP) Courtesy of Universal Music International. Licensed by kind permission from the Film & TV Licensing division. Part of the Unive. rsal Music Group.
HEY TELL `EM
Performed by Delinquent Habits Written by David Thomas, Ivan Scott Martin, Alejandro Martinez Published by Windswept Music (London) Ltd, o/b/o Music of Windswept (ASCAP), Move Something Music (ASCAP), Memory Lost Music (ASCAP), Keimonti Music (ASCAP) & Graveyard Shift Music (ASCAP) Courtesy of Universal Music International. [. . . ]